![]() ![]() ![]() Die and try again. Return to the throne room after each defeat, unlocking new persistent upgrades for an edge on future runs.Make life-or-death decisions as you manage critical resources wisely, or risk being stranded in space. Loot your fallen adversaries to upgrade your arsenal of weapons, shields and equipment with over 50 unique items to suit your playstyle and survive the next fight.Battle your enemies in top-down, tactical physics-based action combat and overcome thrilling duels at the tip of your sword using 2 playable classes with unique upgrade trees containing 35 “talents” each.Prepare your ship before each battle and plan ahead for combat across 3 realms with unique end-bosses-every mistake could be your last. Embark on a perilous quest in a procedurally generated universe, where friends and resources are scarce.I've gone from being consistently able to at least beating the second zone boss and occasionally reaching the third zone boss with one victory against him under my belt, to not even being able to see the first zone boss unless I get lucky with pathfinding and skip all encounters possible, which in turn leads me to being severely underpowered. This is no longer possible in my game unless I erased my save data, as there doesn't seem to be a system in place to lower the level of enemies encountered if you are consistently dying to them. ![]() I'm pretty used to difficult games, but normally challenge can be approached from a training perspective so that you move onto the next most difficult thing when you are prepared and if you hit a wall, you can go back and train yourself on the basics. This system feels extremely punishing, because the only options open to me are to either sink hours into this game perfectly memorising how each AI works, or to grind out the meta upgrades from the architect and chamberlain. Currently zone one is sitting at 2 stars for me and I'm getting annihilated by the very first combat encounter I run into, because it spawns multiple enemies with 2-3 healthbars, plus numerous ranged enemies etc. So it's a feature that if you're a 'top player' the game starts racking up the difficulty in each region, presumably so that you don't have too easy a time in any given zone when you've played the game enough. ![]()
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